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Mathmakers

The following projects were designed as part of a supplemental math program for an edtech client. The goal of the product was to deliver personalized math instruction and practices while engaging students in grade level mathematics. Using gamification, we hoped to explain how abstract concepts apply in the real world, alleviate math anxiety, and provide students with a sense of autonomy over their learning path. 

Proposed MM Notebook Hub - Growth Tab_ed

Visual Design

Notebook Hub

The notebook hub is at the center of the game. Through the notebook, students can interact with their math companion, practice skill games, open up a blank page to explore math, or see their progress. I worked on the visual design and delivered the final assets for this part of the game.

Interaction Design

Quest Development

Our quests served as a narrative that helped students understand abstract math concepts and allowed them to see that math is everywhere! I collaborated with the narrative and animation teams to imbed interactive moments into our quests, created a cohesive library of interaction patterns, and presented the final ux flows to stakeholders before handing them off to developers.

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Product Design

Progress Feature

I designed the progress feature that showed students their growth as they play the game. This project went through the full design cycle - from research, ideation, mock ups, final visual design, user testing, iterations, to finally - development from spec documentation.

User Testing

Student Check - Ins

Our game had power sequences - where we introduced a "math power" and made sense of abstract math practices that could later be used to complete the quest. These quests were originally written for a broad age group (grades k-3) so we needed to make sure the interactions weren't too complex for younger kids, or too simple for older kids. I teamed up with two content writers, several teachers, and a product manager to design an interaction that checks for understanding. I later wrote a test plan and sat in on user tests conducted by our research team. I used our findings to iterate on other "stop and wonder" interactions.

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©2020 by Carolina Gaviria.

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